When was the company founded?

24th August 2017.

What problem is it trying to solve in the education ecosystem? 

Students are lacking conceptual understanding in Computing and Literacy skills and they are moving out without any foundational skills required in real life

As per ASER Survey,

After five years of schooling, at age 10-11 years, just over half (51%) of students in India can read a grade II level text (appropriate for seven- to eight-year-olds). 

For computing ability just 28% of grade V students are able to do division, compared with 37% in 2008. 

Why did the founder feel the need to start this company? Any personal experience? 

While working in the K-12 domain and implementing integrated curriculum solution for over 10000 schools pan India, handling a team of 400 people, launching a books division as the President in one of the leading education companies, perceived the gap in knowledge dissemination in schools. Mr.Sachin Dhakate, CEO & Founder , realized that the activity-based learning was not really brought to be as age-appropriate content. Moreover, the activity-based programs were said to be time consuming, costly and diversion of the traditional learning practices. With a mission to change this belief, he zeroed in upon organizing experiential learning programs doing workshops in Mumbai, Indore and Nagpur. With his K-12 relations, Sachin got an opportunity to work with Vibgyor Group Bangalore, Poddar World School Group Mumbai. “During this period, we fine-tuned our programs, ran through the iterations and made it in curriculum ready. The programs of Abacus and Vedic Math have been moreover mishandled by half-baked trainers and net surfers making it more difficult for a child to learn. While speaking to over 2000 odd parents and more than 300 principals, we understood that the program has to focus on more intrinsic behavioral aspect of a child. For that it has to be part of a curriculum. We devised a platform that can be affordable to each child at a fraction of cost as compared to the existing market price. This is how we marked our beginning,” Sachin informs.

Through all its products, the company ensures that the child explores through hands on activity-based learning. It focuses on creative wisdom that accelerates holistic development, gives exposure to left brain and right brain activity from early childhood that brings the best out of the students. Through the programs, it aims to expose the child to the right learning environment so that effective learning happens in a fun way. They can learn skills in leadership, community involvement, communicating across different technology platforms, finding their passions, and teamwork, which will position them for success well beyond their school years.

What are the unique/key features which help solve the problem for your target audience?

With the simplistic approach in adopting the learning methodologies, there should not be any hindrances and barriers in one’s learning process. This forms the core of our product philosophy.

We believe that every child is born with equal ability. It’s the environment and experiential learning offered thereafter that makes a difference. Through our programs, we aim to expose the child to the right learning environment so that effective learning happens in a fun way.

At Wisemindz, we focus on creative wisdom that accelerates holistic development. We give exposure to left brain and right brain activity from early childhood that brings the best out of our students.  Every person has inherent traits that need to be explored for desired results. One of the tools that we use is based on the multiple intelligence theory proposed by Dr. Howard Gardner, a professor of cognition and education at the Harvard Graduate School of Education who developed his theory of multiple intelligences.

Name of the product/service, if any? What it does?

Product Details:

Computational Skills: Computational thinking helps students develop skills that are attractive for future employment opportunities. Math computation skills are usually introduced during the early elementary grades in the following order: addition, subtraction, multiplication and then division. Teachers often reinforce math computation skills via games, timed tests and drills. New learning builds upon prior knowledge and is continually dependent until students have mastered all four skills. We have 3 products under computational skills- Abacus, Vedic Maths and Conceptual Maths. 

STEM Zone: STEM is a curriculum based on the idea of educating students in four specific disciplines — science, technology, engineering and mathematics — in an interdisciplinary and applied approach. What separates STEM from the traditional science and math education is the blended learning environment and showing students how the scientific method can be applied to everyday life. It teaches students computational thinking and focuses on the real-world applications of problem solving. STEM includes following products

Business Acumen: This program entails business knowledge to students at an early age so that they can understand advanced concepts such as revenue or profit margin. The key is to start with the basics and incrementally work toward more difficult concepts. 

To learn more about our programs ,check out our gamified learning management platform : Wisemindz Programs